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What do these things taste of?

Posted by screamingcat on September 16, 2009

Ingredient: Fleur-De-Lis

Related thoughts: Nobility. Renaissance style. The symbol of purity of blood and heritage, the dominance of honor, courage. Enlightened men, born to rule mankind.

Ingredient: Dividers

Related thoughts: Engineers. Freemasonry. The symbol of intellectual achievement, the dominance of reason. Enlightened men, born to guide mankind.

Ingredient: Seagull

Related thoughts: Sailors. Pirates. The symbol of the sea, as untamable force of nature, the dominance of matter. Enlightened men, born to lead mankind.

Hm. I think we can already see where we’re going. Let’s give a shot at the last ingredient…

Ingredient: Star

Related thoughts: Space. Spaceships. Aliens! INTERSTELLAR EMPIRES!

- Screaming Cat: OMG THIS IS DUNE!

- Banshee Cat: Hrm. Yes. Let’s look at Dune and see why we’re trying to make a Dune game.

- SC: Because Dune has A LOT of Intrigue. And etiquette. And nobility. A baroque setting with fantastic creatures. A scarce resource far more precious than oil. And a beaten population, waitng for its Messiah.

- BC: Yeah. It pretty much can’t get better than that.

- SC: So we’re set on Space Opera, but let’s try to move away from Dune.

- BC: Hm. Let me think on that over a quick coffee.

[some hours later]

- BC: Hey! What if the star was actually a dying star? Close to supernova?

- SC: A humanity facing disaster, divided in three ideologies.

- BC: Spirit, Reason and Nature. Three ideologies. Three players (Yes, I crave the Cerberus Award).

- SC: I have a badass idea for the Dying Star. Let’s design it at the center of the game board, and dice will –

- BC: Hold it! This post is about Ingredients, not Cooking.

- SC: Ok then. ‘Til next.

In the next post: Premise Soup and much knife-throwing.