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What do these things taste of?
Posted by screamingcat on September 16, 2009Ingredient: Fleur-De-Lis
Related thoughts: Nobility. Renaissance style. The symbol of purity of blood and heritage, the dominance of honor, courage. Enlightened men, born to rule mankind.
Ingredient: Dividers
Related thoughts: Engineers. Freemasonry. The symbol of intellectual achievement, the dominance of reason. Enlightened men, born to guide mankind.
Ingredient: Seagull
Related thoughts: Sailors. Pirates. The symbol of the sea, as untamable force of nature, the dominance of matter. Enlightened men, born to lead mankind.
Hm. I think we can already see where we’re going. Let’s give a shot at the last ingredient…
Ingredient: Star
Related thoughts: Space. Spaceships. Aliens! INTERSTELLAR EMPIRES!
- Screaming Cat: OMG THIS IS DUNE!
- Banshee Cat: Hrm. Yes. Let’s look at Dune and see why we’re trying to make a Dune game.
- SC: Because Dune has A LOT of Intrigue. And etiquette. And nobility. A baroque setting with fantastic creatures. A scarce resource far more precious than oil. And a beaten population, waitng for its Messiah.
- BC: Yeah. It pretty much can’t get better than that.
- SC: So we’re set on Space Opera, but let’s try to move away from Dune.
- BC: Hm. Let me think on that over a quick coffee.
[some hours later]
- BC: Hey! What if the star was actually a dying star? Close to supernova?
- SC: A humanity facing disaster, divided in three ideologies.
- BC: Spirit, Reason and Nature. Three ideologies. Three players (Yes, I crave the Cerberus Award).
- SC: I have a badass idea for the Dying Star. Let’s design it at the center of the game board, and dice will –
- BC: Hold it! This post is about Ingredients, not Cooking.
- SC: Ok then. ‘Til next.
In the next post: Premise Soup and much knife-throwing.
